
地物brazilian_delight_nullgr
稀疏的干草生成
brazilian_delight_nullgr:brazilian_delight_nullgr_sparse_dry_grass
surface_pass,群系 overworld、savanna
概述
surface_pass,群系 overworld、savanna
- 资料类型
- 地物
- 命名空间
- brazilian_delight_nullgr
- 所属模组
- ywa-pgwfr
- 关联资料
- 1 条
地物生成主世界热带草原brazilian_delight_nullgr:sparse_dry_grass
用途与获取
- 这是地物生成资料,放置阶段为 地表阶段。
- 可能放置:brazilian_delight_nullgr:sparse_dry_grass。
关联知识
数据来源
- 来源文件
- addon-ywapgwfr/behavior_pack_ywaPGWFr/netease_feature_rules/brazilian_delight_nullgr_sparse_dry_grass.json
- 条目 ID
- brazilian_delight_nullgr:brazilian_delight_nullgr_sparse_dry_grass
- 解析依据
- 本地 AddOn JSON 与 .mcmod 补充资料
- 复核建议
- 关联信息已建立,可继续补充攻略
地物生成
- 放置阶段
- 地表阶段
- Feature
- brazilian_delight_nullgr:sparse_dry_grass_scatter_braz
- 放置方块
- brazilian_delight_nullgr:sparse_dry_grass
- 群系标签
- 主世界、热带草原
技术区:组件 JSON
{
"worldgen": {
"id": "brazilian_delight_nullgr:brazilian_delight_nullgr_sparse_dry_grass",
"placesFeature": "brazilian_delight_nullgr:sparse_dry_grass_scatter_braz",
"placedBlocks": [
"brazilian_delight_nullgr:sparse_dry_grass"
],
"biomeTags": [
"overworld",
"savanna"
],
"placementPass": "surface_pass",
"scatterChance": 70,
"iterations": 1
},
"distribution": {
"iterations": 1,
"scatter_chance": 70,
"x": {
"distribution": "uniform",
"extent": [
0,
16
]
},
"y": "query.get_height_at(variable.worldx,variable.worldz)",
"z": {
"distribution": "uniform",
"extent": [
0,
16
]
}
},
"conditions": {
"placement_pass": "surface_pass",
"minecraft:biome_filter": [
{
"all_of": [
{
"test": "has_biome_tag",
"operator": "==",
"value": "overworld"
},
{
"test": "has_biome_tag",
"operator": "==",
"value": "savanna"
}
]
}
]
}
}