地物brazilian_delight_nullgr
coconut tree0 braz生成
brazilian_delight_nullgr:coconut_tree0_braz
surface_pass,群系 beach、jungle、overworld、!frozen、!ice、!cold
概述
surface_pass,群系 beach、jungle、overworld、!frozen、!ice、!cold
- 资料类型
- 地物
- 命名空间
- brazilian_delight_nullgr
- 所属模组
- ywa-pgwfr
- 关联资料
- 0 条
地物生成沙滩丛林主世界非冰冻地带非冰雪地带非寒冷地带
用途与获取
- 这是地物生成资料,放置阶段为 地表阶段。
- 放置方块仍需从地物配置中复核。
关联知识
当前解析结果还没有发现配方、掉落、地物或实体关联。
数据来源
- 来源文件
- addon-ywapgwfr/behavior_pack_ywaPGWFr/netease_feature_rules/coconut_tree0_braz.json
- 条目 ID
- brazilian_delight_nullgr:coconut_tree0_braz
- 解析依据
- 本地 AddOn JSON 与 .mcmod 补充资料
- 复核建议
- 建议补充获取方式和用途
地物生成
- 放置阶段
- 地表阶段
- Feature
- brazilian_delight_nullgr:coconut_tree_0_braz
- 放置方块
- 无
- 群系标签
- 沙滩、丛林、主世界、非冰冻地带、非冰雪地带、非寒冷地带
技术区:组件 JSON
{
"worldgen": {
"id": "brazilian_delight_nullgr:coconut_tree0_braz",
"placesFeature": "brazilian_delight_nullgr:coconut_tree_0_braz",
"placedBlocks": [],
"biomeTags": [
"beach",
"jungle",
"overworld",
"!frozen",
"!ice",
"!cold"
],
"placementPass": "surface_pass",
"scatterChance": 10,
"iterations": 1
},
"distribution": {
"coordinate_eval_order": "xzy",
"iterations": 1,
"scatter_chance": 10,
"x": {
"distribution": "uniform",
"extent": [
0,
16
]
},
"y": "query.above_top_solid(variable.worldx+4,variable.worldz+7)==query.get_height_at(variable.worldx+4,variable.worldz+7)?query.above_top_solid(variable.worldx+4,variable.worldz+7):-999",
"z": {
"distribution": "uniform",
"extent": [
0,
16
]
}
},
"conditions": {
"placement_pass": "surface_pass",
"minecraft:biome_filter": [
{
"all_of": [
{
"any_of": [
{
"operator": "==",
"test": "has_biome_tag",
"value": "beach"
},
{
"operator": "==",
"test": "has_biome_tag",
"value": "jungle"
}
]
},
{
"operator": "==",
"test": "has_biome_tag",
"value": "overworld"
},
{
"operator": "!=",
"test": "has_biome_tag",
"value": "frozen"
},
{
"operator": "!=",
"test": "has_biome_tag",
"value": "ice"
},
{
"operator": "!=",
"test": "has_biome_tag",
"value": "cold"
}
]
}
]
}
}