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野生青椒生成
地物spanish_delight_nullgr

野生青椒生成

spanish_delight_nullgr:wild_green_pepper

after_surface_pass,群系 swamp、jungle、flower_forest、bamboo、overworld、!frozen、!ice、!cold

概述

after_surface_pass,群系 swamp、jungle、flower_forest、bamboo、overworld、!frozen、!ice、!cold

资料类型
地物
命名空间
spanish_delight_nullgr
所属模组
spanish-delight
关联资料
1 条
地物生成沼泽丛林flower_forestbamboo主世界非冰冻地带非冰雪地带非寒冷地带spanish_delight_nullgr:wild_green_pepper

用途与获取

  • 这是地物生成资料,放置阶段为 after_surface_pass。
  • 可能放置:spanish_delight_nullgr:wild_green_pepper。

关联知识

数据来源

来源文件
SpanishDelight_BP/netease_feature_rules/wild_green_pepper.json
条目 ID
spanish_delight_nullgr:wild_green_pepper
解析依据
本地 AddOn JSON 与 .mcmod 补充资料
复核建议
关联信息已建立,可继续补充攻略

地物生成

放置阶段
after_surface_pass
Feature
spanish_delight_nullgr:wild_green_pepper
放置方块
spanish_delight_nullgr:wild_green_pepper
群系标签
沼泽、丛林、flower_forest、bamboo、主世界、非冰冻地带、非冰雪地带、非寒冷地带
技术区:组件 JSON
{
  "worldgen": {
    "id": "spanish_delight_nullgr:wild_green_pepper",
    "placesFeature": "spanish_delight_nullgr:wild_green_pepper",
    "placedBlocks": [
      "spanish_delight_nullgr:wild_green_pepper"
    ],
    "biomeTags": [
      "swamp",
      "jungle",
      "flower_forest",
      "bamboo",
      "overworld",
      "!frozen",
      "!ice",
      "!cold"
    ],
    "placementPass": "after_surface_pass",
    "scatterChance": 6,
    "iterations": 2
  },
  "distribution": {
    "coordinate_eval_order": "xzy",
    "iterations": 2,
    "scatter_chance": 6,
    "x": {
      "distribution": "uniform",
      "extent": [
        0,
        16
      ]
    },
    "y": "query.above_top_solid(variable.worldx,variable.worldz)==query.get_height_at(variable.worldx,variable.worldz)?query.above_top_solid(variable.worldx,variable.worldz):-999",
    "z": {
      "distribution": "uniform",
      "extent": [
        0,
        16
      ]
    }
  },
  "conditions": {
    "minecraft:biome_filter": [
      {
        "all_of": [
          {
            "any_of": [
              {
                "operator": "==",
                "test": "has_biome_tag",
                "value": "swamp"
              },
              {
                "operator": "==",
                "test": "has_biome_tag",
                "value": "jungle"
              },
              {
                "operator": "==",
                "test": "has_biome_tag",
                "value": "flower_forest"
              },
              {
                "operator": "==",
                "test": "has_biome_tag",
                "value": "bamboo"
              }
            ]
          },
          {
            "operator": "==",
            "test": "has_biome_tag",
            "value": "overworld"
          },
          {
            "operator": "!=",
            "test": "has_biome_tag",
            "value": "frozen"
          },
          {
            "operator": "!=",
            "test": "has_biome_tag",
            "value": "ice"
          },
          {
            "operator": "!=",
            "test": "has_biome_tag",
            "value": "cold"
          }
        ]
      }
    ],
    "placement_pass": "after_surface_pass"
  }
}